Kevin Reuss

Email:

kevreuss@gmail.com

Background:

I completed my B.Sc. in IT-Systems Engineering at Hasso Plattner Institute ( #1 IT University in Germany), worked 6 months as a visiting student at the HCI Engineering Group at MIT CSAIL, then continued my studies at HPI for my M.Sc. and started my VR Fitness Startup Fitspace.

Interests:

IT-Systems Engineering, Human-Computer Interaction, Virtual Reality, Augmented Reality, Fabrication, Robotics, Startups

Work

Founder (5. 2018 - 10. 2019)

Fitspace - next Gen VR Fitness Software

Fitspace provides virtual reality games that can be used for fitness purposes. These games are highly customizable through our proprietary software system called workout-customization-engine.

Software Engineer (2. 2018 - 5. 2018)

Kyub - an HPI spin-off led by Prof. Dr. Patrick Baudisch working on laser cutting software

I was working on the reinforcement functionality of the Kyub laser cutting editor

Visiting Student (7. 2017 - 12. 2017)

HCI Engineering Group, Massachusetts Institute of Technology

I was working on research projects in the area of Personal Fabrication

My advisor was Dr. Stefanie Mueller

Research Assistant (10. 2016 – 12. 2016)

Human-Computer-Interaction Department, Hasso Plattner Institute

I created a UI for a Biochip-Design Software including Graph-Visualization

My advisor was Dr. Mirela Alistar

Research Assistant (07. 2015 – 12. 2015)

High-Performance-In-Memory-Genome Project, Hasso Plattner Institute

I did Back End programming with Python (Pipelines for Genome Analyzing)

My advisor was Dr.-Ing. Matthieu-P. Schapranow

Research Assistant (10. 2014 – 01. 2015)

Semantic Web Department, Hasso Plattner Institute

I built Docker-Images for Research projects

My advisor was Dr. Jörg Waitelonis

Education

M.Sc. IT-Systems Engineering (since 2017)

Hasso Plattner Institute

B.Sc. IT-Systems Engineering (2014 - 2017) Final Grade: 1.6

Hasso Plattner Institute

Projects

Research

Kyub: A 3D Editor for Modeling Sturdy Laser-Cut Objects (ACM CHI 2019)

Patrick Baudisch, Arthur Silber, Yannis Kommana, Milan Gruner, Ludwig Wall, Kevin Reuss, Lukas Heilmann, Robert Kovacs, Daniel Rechlitz, Thijs Roumen

I was responsible for building the reinforcement functionality.

FormFab: Continuous Interactive Fabrication (ACM TEI 2019)

Stefanie Mueller, Anna Seufert, Huaishu Peng, Robert Kovacs, Kevin Reuss, Francois Guimbretiere, Patrick Baudisch

I was responsible for building the robotic control system.

Integrating Electronic Components into Deformable Objects Based on User Interaction Data (ACM TEI 2019)

Paul Worgan, Kevin Reuss, Stefanie Mueller

I was responsible for building the underlying software system including the motion capture system, finite element analysis and placement optimization.

Using 3D Printing and Actuation to Adapt Physical Tools to Facilitate Motor Skills Learning

Dishita Girish Turakhia, Yini Qi, Lotta Blumberg, Kevin Reuss, Stefanie Mueller

I was responsible for building the software system including the adaption and actuation system.

LinePod - A portable, interactive platform for the blind

Oliver Schneider, Kevin Reuss, Nico Boeckhoff, Julius Rudolph, Adrian Kuchinke, David Stangl, Robert Kovacs, Patrick Baudisch

I was responsible for building the LinePod hardware including the actuation system, laser&optical system and safety features like a smoke detector and reed switch.
Our advisors were Prof. Dr. Patrick Baudisch and Dr. Oliver Schneider.

Class

Real-Time Waking Life

As part of the lecture “Image Processing Algorithms”, I thought about applying image filters to the real world using VR technology. The goal was to provide an experience that is similar to the movie Waking Life. Therefore I created fragment shader which are able to transform 2D images, produced by the camera of a smartphone into stereoscopic images that can be consumed with a VR headset in real-time. By applying additional filters like toon, blur, invert etc. we were able to apply image filters to the real world. We created a Real-Time Waking Life experience.
My advisors were Sebastian Pasewaldt and Dr. Matthias Trapp.

Interio

As part of the lecture “Designing Interactive Systems” I built Interio, an interior design application for the blind. The application was built for Linespace, an interactive visualization system for the blind. Interio allows blind people to manage the furniture in their apartment to prevent furniture from being at inappropriate locations. We tested Interio with blind people and got great feedback! :)
Our advisor was Thijs Roumen

AcceptIt

As part of the lecture “Software Technologies”, 4 fellow students and I worked on a project called AcceptIt, a system that allows developers to define, manage and test user stories using natural language.

MazeRunner


As part of the lecture “Software Architecture” 3 fellow students and I built MazeRunner, a Single Player Game that is based on the Movie Maze Runner . The goal is to find a way out of the maze while AI-powered enemies try to catch you. Special skills like “freeze enemies”, “jump” and “teleport” can be collected and executed.

FPGA JumpnRun


Together with my exercise partner for the lecture Digital Circuit Design using VHDL, I developed a FPGA JumpnRun Game. We used VHDL to build a VGA adapter to display the game on a monitor and a PS/2 adapter let the keyboard input control the game. For this, we created control circuits for the game logic and implemented them using VHDL.

Personal (selected)

billy


Inspired by Tony Stark’s Jarvis , I built billy - my digital assistant. He can receive commands via text and speech input and can respond the same way. He is also able to manage my calendar, music and timers and can parse specific websites to extract information like weather forecasts.

Drawable Marker


Together with a fellow student, I thought about the power of markers and links like QR codes. They can easily refer to digital content like a website or document. But how can I use them even if I prefer to organize my stuff on a sheet of paper? Therefore we created a solution called Drawable Marker. Our software system allows linking markers that are easily drawable by a person to digital content. The user can easily draw these markers with a pen to add them to their notebooks. If the user wants to access the link, he can simply take a picture of the marker to get directed to the digital content.

translate


To allow 2 people to communicate in different languages, I built a system with Speech2Text and Text2Speech capabilities. In between, there is a translation functionality to translate between sender-language and receiver-language. Messages are transmitted through Dropbox textfiles. The system works bidirectionally to allow real communication.

Simply


Simply is a programming language I developed, which allows inexperienced people to create digital solutions for everyday things. Therefore I designed a basic syntax and built a Simply-Interpreter in C++.

Calc-I


To learn more about low-level programming I decided to do a project with the 68K simulator (simulator for the 68K microprocessor from Motorola). Therefore I built a calculator, capable of basic mathematical operations like addition, subtraction and multiplication. It's possible to use hardware buttons to select numbers and operations and navigate through a simple menu. Data is shown on a 8-segment display. The calculator is written in 600 lines of 68K assembly.

Scholarships

DAAD Rise - German Academic Exchange Service (Aug 2017 - Oct 2017)

Patents

System and Method for generating customized workouts in a simulated environment - especially for sports and rehabilitation purposes (Provisional, Jul 2019)

Inventor: Kevin Reuss

Defining Goals of Physical Activity captured by a Sensor System (Provisional, Nov 2018)

Inventor: Kevin Reuss

Interests

In Zero to One Peter Thiel wrote:
"... humans are distinguished from other species by our ability to work miracles. We call these miracles technology. Technology is miraculous because it allows to do more with less, ratcheting up for our fundamental capabilities to a higher level... by creating new technologies, we rewrite the plan of the world."
I am passionate about two upcoming technologies that feel miraculous:
Virtual Reality
The world we live in is fundamentally constrained by laws of physics we can't change. 3D Engines like Unity allow developers and designers to create artificial worlds that run on a computer and are governed by programmable laws, which means they can be changed arbitrarily by humans. Virtual Reality is the technology that can make us feel present in these artificial worlds and therefore allows to extend our experiences and activities beyond any constraints.
Personal Fabrication
Today even unexperienced people use digital systems to fulfill complex tasks, during that they usually stay inside the digital world. Digital fabrication machines like 3D printers are able to control matter very precisely and can bring digital ideas, designs and solutions to the physical world. As these machines become more accessible and software systems allow even non-expert users to handle them, people will be able to fulfill tasks from the physical world, using the power of digital systems.
My former advisors Prof. Dr. Patrick Baudisch and Dr. Stefanie Mueller published their journal paper Personal Fabrication in which they try to answer the question whether the technology will further progress towards consumers, which would allow the technology to scale from hundreds of thousands of users to hundreds of millions of users.
If you want to discuss some ideas, are interested in my projects or want to chat, please drop me a line.